About Studio Vektor

Big-agency thinking, without the big-agency overhead

Studio Vektor is an independent digital experience studio run by Mo Elkhalloufi, a San Francisco Bay Area designer with more than 25 years of design experience, most of it in-house at technology and enterprise B2B companies. You work directly with the person designing and building your project: no account managers, no hand-offs.

The studio combines that design judgment with modern web technology and AI-assisted production. The result is work that looks and behaves like agency work, at prices a small or midsize business can say yes to, with the scope written down before anything starts.

About Mo

Mo has spent his career turning complex products into clear visual stories: more than ten years as a senior designer at TriNet, then graphic design manager at Noname Security, and most recently visual and motion designer at US Claro, where he designs interactive eBooks, landing pages, sales tools and product videos. Earlier work includes brand, packaging and publishing design for Ubisoft, Broadcom, Gap, Lonely Planet, Franklin Templeton, Thermo Fisher Scientific and McGraw Hill.

That in-house background shapes how the studio works. The projects have business jobs to do: campaigns that need to generate demand, sales tools account executives use on live calls, and content that has to stay on brand across every channel. Mo works in English and French.

Selected experience

“Mo is such a great colleague to work with. He is effective, quick to respond, easy going, and always produces fantastic and quality deliverables. […] He’s been instrumental in turning the brand around with his innovative designs, increasing our campaign’s CTR and consumer reception.”

Jess Purser, colleague at Claro Enterprise Solutions, in a LinkedIn recommendation

Connect with Mo on LinkedIn (opens in a new tab)

What the studio makes

See the work or review pricing.

How a project works

  1. Tell us what you need. Use the solution finder or the quote form. Share your goal, your current site or materials, and any deadline.
  2. Agree on scope, price and timing. You get a written scope with deliverables, exclusions, revision rounds and a fixed price. Larger builds start with a short technical discovery.
  3. Design and build. Design direction first, then the build. You see real, clickable work early.
  4. Review, approve, receive. Revisions within the agreed rounds, final checks on devices and browsers, then handoff or launch.

Where AI helps, and where people decide

AI produces first drafts of layouts, components and code and speeds up iteration, which is why starting prices can stay accessible. Mo uses Claude and AI-assisted prototyping to go from concept to a working, clickable prototype in days rather than weeks.

  1. Plan. AI reads your materials and drafts outlines and layout options; Mo chooses the direction and shapes the message.
  2. Prototype. AI writes the first draft of the code; Mo directs every screen and refines it into a clickable prototype.
  3. Polish. AI speeds up revisions; Mo tests on real devices, checks accessibility and approves everything before handoff.

See the three steps illustrated. Strategy, messaging, design judgment, customization, quality assurance and technical decisions are made by a person. Nothing ships without human review.

Get in touch

Contact the studio or email mo.elkhalloufi@studio-vektor.com.

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