About Studio Vektor
Big-agency thinking, without the big-agency overhead
Studio Vektor is an independent digital experience studio run by Mo Elkhalloufi, a San Francisco Bay Area designer with more than 25 years of design experience, most of it in-house at technology and enterprise B2B companies. You work directly with the person designing and building your project: no account managers, no hand-offs.
The studio combines that design judgment with modern web technology and AI-assisted production. The result is work that looks and behaves like agency work, at prices a small or midsize business can say yes to, with the scope written down before anything starts.
About Mo
Mo has spent his career turning complex products into clear visual stories: more than ten years as a senior designer at TriNet, then graphic design manager at Noname Security, and most recently visual and motion designer at US Claro, where he designs interactive eBooks, landing pages, sales tools and product videos. Earlier work includes brand, packaging and publishing design for Ubisoft, Broadcom, Gap, Lonely Planet, Franklin Templeton, Thermo Fisher Scientific and McGraw Hill.
That in-house background shapes how the studio works. The projects have business jobs to do: campaigns that need to generate demand, sales tools account executives use on live calls, and content that has to stay on brand across every channel. Mo works in English and French.
Selected experience
- 2022–presentUS Claro · Visual and motion designer
Product videos and animations that reached 721K views and 3M impressions within 60 days. Interactive eBooks with chapter navigation, read-aloud, self-assessments and maturity scoring, with gated previews that capture leads. Account-personalized landing pages, a live sales-call battlecard covering nine industries, and a website redesign concept built around five service pillars.
- 2021–2022Noname Security · Graphic design manager
Trade show booths for Black Hat, RSA, Gartner, HIMSS and Infosec. Prototypes, storyboards, wireframes and art direction for external agencies and vendors.
- 2009–2020TriNet · Senior graphic designer
Demand-generation campaigns from concept to launch across online advertising, billboards, social media, web and collateral. Trade show graphics for events including SXSW, and PowerPoint templates used by the executive team and up to 3,000 employees.
- 2003–2009Ubisoft, Franklin Templeton, Gap, Broadcom, Lonely Planet
Video game packaging, logos and E3 booth graphics for titles including Far Cry, Prince of Persia and Star Wars at Ubisoft. Old Navy T-shirt graphics and in-store signage at Gap. Brand identity and guidelines at Broadcom. Travel guides at Lonely Planet.
- 1994–2003McGraw Hill, Thermo Fisher Scientific
Children’s book illustration at McGraw Hill; scientific posters and product brochures at Thermo Fisher Scientific.
“Mo is such a great colleague to work with. He is effective, quick to respond, easy going, and always produces fantastic and quality deliverables. […] He’s been instrumental in turning the brand around with his innovative designs, increasing our campaign’s CTR and consumer reception.”
Connect with Mo on LinkedIn (opens in a new tab)
What the studio makes
- Website design and redesign, from $3,900 for up to 10 responsive pages, with care plans from $150/month
- Customer, sales and legal client portals, starting with a dashboard prototype from $735 or a custom-priced portal prototype; functional portals from $4,500
- Interactive business dashboards, from a $735 prototype
- Interactive eBooks and guides from $635, landing pages from $735
- Sales battlecards from $880
- Product animations from $490, explainer videos from $880
See the work or review pricing.
How a project works
- Tell us what you need. Use the solution finder or the quote form. Share your goal, your current site or materials, and any deadline.
- Agree on scope, price and timing. You get a written scope with deliverables, exclusions, revision rounds and a fixed price. Larger builds start with a short technical discovery.
- Design and build. Design direction first, then the build. You see real, clickable work early.
- Review, approve, receive. Revisions within the agreed rounds, final checks on devices and browsers, then handoff or launch.
Where AI helps, and where people decide
AI produces first drafts of layouts, components and code and speeds up iteration, which is why starting prices can stay accessible. Mo uses Claude and AI-assisted prototyping to go from concept to a working, clickable prototype in days rather than weeks.
- Plan. AI reads your materials and drafts outlines and layout options; Mo chooses the direction and shapes the message.
- Prototype. AI writes the first draft of the code; Mo directs every screen and refines it into a clickable prototype.
- Polish. AI speeds up revisions; Mo tests on real devices, checks accessibility and approves everything before handoff.
See the three steps illustrated. Strategy, messaging, design judgment, customization, quality assurance and technical decisions are made by a person. Nothing ships without human review.
Get in touch
Contact the studio or email mo.elkhalloufi@studio-vektor.com.